Throughout history of mankind, they prove time and time to be resilient even when they are faced with insurmountable odds. The human spirit is one that is hard to be broken. Although the Mythians are welcoming, there will always be that fight to stay on top. The humans on Mythian are no different. A few humans realized that they really had no say in the laws or how things were run. Humans over time had approached the Councils wanting to be part of the decision making process but were turned away. The humans didn't like the feeling of be controlled even if they were not living hard lives. As time went on a small group of humans began to form a small resistance group.
The humans realized early on that they were at a disadvantages due Mythian's powers and abilities. They also learned that anytime their resistance group was found out, all of those involved were forced into being Captivus and given the hardest jobs, the leaders from time to time would disappear. The humans continued to look for a weakness anything that could give them an advantage.
The humans realized early on that they were at a disadvantages due Mythian's powers and abilities. They also learned that anytime their resistance group was found out, all of those involved were forced into being Captivus and given the hardest jobs, the leaders from time to time would disappear. The humans continued to look for a weakness anything that could give them an advantage.
Eskril The Human Legend
Eskril was one of the humans that decided he wasn't happen with just bowing down to the Mythians. He was one of the most successful leaders of the Human Resistance on Mythian until his disappearance around hundred years ago. Eskril had tried to gain some control in the politics of Mythia but to no avail he was shot down at every attempt. He took his ideas underground and with a few loyal humans they began this little group. He knew they needed an advantage over the Mythians, so he began to look. The first thing Eskril discovered was the vials of Navitas (worship) although it was never discovered where or what this liquid did, he found that some Mythians would do anything for it. Eskril and his small group of resistor began collecting these vials when they could as they could be used for trade with the Mythians.
Eskril had found out from some of the addicted Mythians that this was a Navitas was actually made somewhere in the interior of the island. They searched and searched for the cave. One of his attempts he stumbled on a hidden room of crystals. The crystals were similar to the one seen all over the island but smaller. At first Eskil didn't think anything of them. A Mythian had tracked the group into the caves, when Eskril turned to leave he was confronted on why him and the humans were there. The Mythian lunged at Eskril, taking him to the ground, breaking off some a piece of some to the crystal. Eskril grabbed the crystal in hopes to protect himself. As the Mythian went to him again, he cut the Mythian with the shard. Not a deep cut but still a cut. The Mythian wailed in agony. His skin began to blister around the cut. Eskril was just as surprised at the Mythian. As all fights go, they wasn't much thinking time and it went by fast. The Mythian would lose his life that day. Eskril found a weapon to use against the Mythians.
Overtime, Eskril found different ways to use the crystal and to hide its use from the Mythians. The different color crytals had different effects. Eskril and his group also found that be grinding up the powder they could use it without the Mythians ever finding out what the weapon was or how they were able to achieve some of these new abilities.
Eskril like all the others was found how and the both Councils took to removing those that worked with him away from the humans population. His secrets were never found out. His death was to serve as disappearance was to serve as a warning to the humans however, it only fueled the fires of the resistance.
Eskril had found out from some of the addicted Mythians that this was a Navitas was actually made somewhere in the interior of the island. They searched and searched for the cave. One of his attempts he stumbled on a hidden room of crystals. The crystals were similar to the one seen all over the island but smaller. At first Eskil didn't think anything of them. A Mythian had tracked the group into the caves, when Eskril turned to leave he was confronted on why him and the humans were there. The Mythian lunged at Eskril, taking him to the ground, breaking off some a piece of some to the crystal. Eskril grabbed the crystal in hopes to protect himself. As the Mythian went to him again, he cut the Mythian with the shard. Not a deep cut but still a cut. The Mythian wailed in agony. His skin began to blister around the cut. Eskril was just as surprised at the Mythian. As all fights go, they wasn't much thinking time and it went by fast. The Mythian would lose his life that day. Eskril found a weapon to use against the Mythians.
Overtime, Eskril found different ways to use the crystal and to hide its use from the Mythians. The different color crytals had different effects. Eskril and his group also found that be grinding up the powder they could use it without the Mythians ever finding out what the weapon was or how they were able to achieve some of these new abilities.
Eskril like all the others was found how and the both Councils took to removing those that worked with him away from the humans population. His secrets were never found out. His death was to serve as disappearance was to serve as a warning to the humans however, it only fueled the fires of the resistance.
KEEPING THE CRYSTALS SAFE.
The humans adopted the idea of the less people know the less likely it will be found out. Tinctoria is the name the Humans called this powdered. Just like the navitas, this powder effected the humans but did nothing for the Mythians. The Medicus nor the smartest Mythian could figure out what it was made from.
At no time did more then three humans know the powder was from the crystals.
Eskril was able to obtain a few tools from Mythians that made crushing the crystals very easily but due to the limitation of how many people
could know there was never an abundance of this powder at anyone time.
To hide the caves, Eskril had made a deal with a Mythian that could make illusion with the Navitas if he kept the entrance to the cave hidden from others. As they learned over time how the crystal's work, this Mythian became docile through the power of the crystal dust. He still remains part of the entrance. As he has not moved the stone begin to cover him, trapping him in is spot. Little is left of this Mythian other then his power hiding the room from all over Mythians.
At no time did more then three humans know the powder was from the crystals.
Eskril was able to obtain a few tools from Mythians that made crushing the crystals very easily but due to the limitation of how many people
could know there was never an abundance of this powder at anyone time.
To hide the caves, Eskril had made a deal with a Mythian that could make illusion with the Navitas if he kept the entrance to the cave hidden from others. As they learned over time how the crystal's work, this Mythian became docile through the power of the crystal dust. He still remains part of the entrance. As he has not moved the stone begin to cover him, trapping him in is spot. Little is left of this Mythian other then his power hiding the room from all over Mythians.
HOW THE POWDER WORKS...
THE BASICS
The different colors of the Crystals have different effects. Some crystals are more common than others. The Leader of the Resistance controls the creation and sales of the powder. This powder is worth more than gold on the island. It may not buy you material things from Mythian but it will buy the humans some protection.
Only 4 ounces of the powder is sold at a time.
The powder when ingested is addicting. User need to be careful when using the powder as you will begin to show side effects of a drug addicts.
The list below is the crystal.. started with the rarest crystals and their power to the most common one.
The different colors of the Crystals have different effects. Some crystals are more common than others. The Leader of the Resistance controls the creation and sales of the powder. This powder is worth more than gold on the island. It may not buy you material things from Mythian but it will buy the humans some protection.
Only 4 ounces of the powder is sold at a time.
The powder when ingested is addicting. User need to be careful when using the powder as you will begin to show side effects of a drug addicts.
The list below is the crystal.. started with the rarest crystals and their power to the most common one.
Black Tinctoria- (rarest of the crystals)
HOW TO USE IT
The 2 ounces of black tinctoria can be mix with water and a few herbs. The mixtures is then used to cover the weapon. For the mixture to adhere to the metal, the weapon will need to sit untouched for 24 hours. After 24 hours the weapons is ready for use. The weapon will with the Black tinctoria, will be effective for 24 hours before the process will need to be repeated. (Sheathing and unsheathing a weapon will slowly removes the mixture.. so even if you don't use it.. its effectiveness will still wear off.
WHAT DOES IT DO TO THE MYTHIANS?
Blade or Weapon Pierces the Skin
The mixture will slow the healing process but if seen by the Medicus, the healing will be done in under three days.
If on your own 5 days.
Touching the Blade.
If the weapon simply touches a Mythian Skin... burning and blistering will happen. The blisters and burning are painful (think sticking your hand into a fire). This will not make the Mythian sick as it doesn't break the skin. Once the Mythian has passed out, the sickness will fade.
The mixture will slow the healing process but if seen by the Medicus, the healing will be done in under three days.
If on your own 5 days.
HOW TO USE IT
The 2 ounces of black tinctoria can be mix with water and a few herbs. The mixtures is then used to cover the weapon. For the mixture to adhere to the metal, the weapon will need to sit untouched for 24 hours. After 24 hours the weapons is ready for use. The weapon will with the Black tinctoria, will be effective for 24 hours before the process will need to be repeated. (Sheathing and unsheathing a weapon will slowly removes the mixture.. so even if you don't use it.. its effectiveness will still wear off.
WHAT DOES IT DO TO THE MYTHIANS?
Blade or Weapon Pierces the Skin
- Like a Poision the mixture will enter into the bloodstream of the Mythian. Around the wound, blisters and a burning sensation will immediately appear (The pain is like sticking your hand into a fire).
- After 2 post, sickness will set in, vomiting dizziness etc. Once this hits the Mythian will not have trouble fighting.
- After 4 post regardless of dice outcome, the Mythian will pass out. for 3 posts.
The mixture will slow the healing process but if seen by the Medicus, the healing will be done in under three days.
If on your own 5 days.
Touching the Blade.
If the weapon simply touches a Mythian Skin... burning and blistering will happen. The blisters and burning are painful (think sticking your hand into a fire). This will not make the Mythian sick as it doesn't break the skin. Once the Mythian has passed out, the sickness will fade.
The mixture will slow the healing process but if seen by the Medicus, the healing will be done in under three days.
If on your own 5 days.
Blue Tinctoria- (Rare crystal)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can concentrate a produce Blue flames. The humans hands will be in cased in blue flames. The human will be able to throw stronger punches and produce a fire shield to protect them. If a flammable liquid is close at hand, it can be added to a weapon to make the weapon stronger as well.
The player follows the same rule of the domaci, two post to use this power. The player needs to focus on the flame to pull it out. The flame will last no more than 4 post rounds.
AFTER SHOCK
Once the flame is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can concentrate a produce Blue flames. The humans hands will be in cased in blue flames. The human will be able to throw stronger punches and produce a fire shield to protect them. If a flammable liquid is close at hand, it can be added to a weapon to make the weapon stronger as well.
The player follows the same rule of the domaci, two post to use this power. The player needs to focus on the flame to pull it out. The flame will last no more than 4 post rounds.
AFTER SHOCK
Once the flame is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
Red Tinctoria (uncommon)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can concentrate a to produce an energy wave. The energy will be emitted from the users hands. The energy will be able to push back on a person or provide a shield for themselves and up to 2 people. The energy wave can be used up to 4 post.
AFTER SHOCK
Once the Energy is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can concentrate a to produce an energy wave. The energy will be emitted from the users hands. The energy will be able to push back on a person or provide a shield for themselves and up to 2 people. The energy wave can be used up to 4 post.
AFTER SHOCK
Once the Energy is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
Purple Tinctoria (uncommon)
HOW TO USE IT
4 ounces when mix with water to drink it (snorting this Tinctoria will cause the user to go into coma for 24 hours)
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human that drinks this will gain the ability of mind control. Eye Contact is needed for this to work and will work on Mythians. The power will be with the user for 12 hours.
AFTER SHOCK
Headaches, once the time has passed the user will get a head ache. The more times the use the power, the stronger the headache will be. The headaches will last for 12 hours.
HOW TO USE IT
4 ounces when mix with water to drink it (snorting this Tinctoria will cause the user to go into coma for 24 hours)
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human that drinks this will gain the ability of mind control. Eye Contact is needed for this to work and will work on Mythians. The power will be with the user for 12 hours.
AFTER SHOCK
Headaches, once the time has passed the user will get a head ache. The more times the use the power, the stronger the headache will be. The headaches will last for 12 hours.
White Tinctoria (common)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can will gain the enhanced speed. The user will get to have the yo-yo speed effect. They run at super speed but must return to the location they started from.
AFTER SHOCK
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human can will gain the enhanced speed. The user will get to have the yo-yo speed effect. They run at super speed but must return to the location they started from.
AFTER SHOCK
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
Yellow Tinctoria (uncommon)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human gains enhanced strength.
AFTER SHOCK
Once the flame is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)
HOW TO USE IT
4 ounces when mix with water to drink it or 2 ounces snorted up the nose.
WHAT DOES IT DO?
Once ingested it will take 1 post round if snorted or 2 post round if drank to take effect.
The human gains enhanced strength.
AFTER SHOCK
Once the flame is gone, the user will still feel high of the use of the tinctoria not a calm high but extra energy and pumped. The user will have 3 hours of this almost manic feeling until they crash. As humans aren't used to this type power, this will hit them hard. The player may choose how the crash effects them...followed by a hangover. The user will not be able to fight or be very physically active. The crash/hangover will last for 24 hours.
Snorting - If the Tinctoria is snorted the manic feeling is stronger and so is the crash. The humans fingers would begin to turn blue
Drinking- The manic feeling is 2x less then snorting ( this does not mean there is no effect)