PLAYER#1 will post attempting/trying, etc to perform an action.
PLAYER#1 will then roll the dice and copy paste the results in open chat. (If you dice post to the OOC chat for you please make sure everyone in the scene can see the results.
PLAYER #2 will then roll the dice.
If the dice roll is LOWER than PLAYER #1, PLAYER #2 takes the hit.
If the roll is HIGHER than PLAYER #1, PLAYER #2 will post dodging the hit and making an attempt to strike back.
PLAYER #2 will then roll.
PLAYER #1 rolls and will post according to the outcome of the dice.
The player that rolls the highest wins the round.
First player to win the roll three times whens the fight.
PLAYER#1 will then roll the dice and copy paste the results in open chat. (If you dice post to the OOC chat for you please make sure everyone in the scene can see the results.
PLAYER #2 will then roll the dice.
If the dice roll is LOWER than PLAYER #1, PLAYER #2 takes the hit.
If the roll is HIGHER than PLAYER #1, PLAYER #2 will post dodging the hit and making an attempt to strike back.
PLAYER #2 will then roll.
PLAYER #1 rolls and will post according to the outcome of the dice.
The player that rolls the highest wins the round.
First player to win the roll three times whens the fight.
Dice roll will be used in arena events.
Dice will be used when 6 or more players are involved.
Dice will be used when 6 or more players are involved.
POSTING IN COMBAT
- A dice roll will be used to determine which player gets to post first.
- Follow the Model above in how to roll the dice.
- This will continue until three solids hits on one player is made. The person that takes the three hits is down.
NOTES ON COMBAT
- We recommend that when fighting ask a moderator to OOC Observe the fight.
- When the large fights start, pair off with one person. Whoever wins the fights will wait to challenge the next winner if they are on the opposite team as you.
- Last team member standing wins the fight for the whole team.
- Set limits as what you can or cannot do in your fight party before the first attack is made. The limits must be within the reason and cannot be things to avoid consequences. Example: If you are fighting in the capture zone, you cannot have no capture as a limit.
- When fighting with more than one person..
- In a group fight once the first dice is rolled, the scene is closed to new fighters jumping in.
- In an arena fight or group fight, the final blow will incapacity the losing player.
- if one player is fighting more than one players. PLAYER #1 post one action to the other players involved. Everyone rolls. The other players post according to the outcomes of the dice.
- In group fight, be clear about who you are fighting with by using their character name.
Example:
Player #1: Lexie pulls her hand back and then lets it go forward in an attempt to slap Lyon across her face. If the hit lands on Lyon's face it will be hard enough to leave a pink mark on Lyon's face.
Both players post their dice roll in open chat for all to see after each roll.
* both players roll. Lexie has the higher number and wins.
Player #2: Lyon feels the hand go across her face, her head goes to the side as she feels the sting of the hit on her face. After a few seconds, her eyes land on Lexie's face. She lunges toward Lexie trying to knock her to the ground.
*both players roll . Lexie wins the roll
Player #1: Lexie sees that Lyon is coming for her and simply steps out of the way. Today she was not going to be taken down. Instead she pulls her arm back again to try and land a punch on Lyon's face this time.
* both players roll. Lyon wins the roll.
Player #2 Lyon misses Lexie but avoids being punched in the face. She turns back and grabs Lex attempts to grab Lex by the hair. She jerks down hard on the woman's hair to pull her backwards and down.
*both players roll. Lyon wins.
Player #1 Lexie screams as her hair is pulled, both hands reaching up to try and pull Lyon's hands off her hair as her knees she feels herself being jerked to the ground. She tries to use her nails to claw Lyon's hand in order to free herself.
* Both players roll Lyon wins the roll. *At this point Lex has lost three rolls, she is the loser of the fight.
Lyon will post the last action of the fight, she will have a choice in hitting Lex one more time or letting Lexie go (even if it means she throws Lexie forward to the ground.) This last action does not require a dice roll as the loser of the fight has been determined. If the fight is not in the arena or in a group fight, the players may choose to continue on with fighting however Lex should be the loser when they finish the scene.
Player #1: Lexie pulls her hand back and then lets it go forward in an attempt to slap Lyon across her face. If the hit lands on Lyon's face it will be hard enough to leave a pink mark on Lyon's face.
Both players post their dice roll in open chat for all to see after each roll.
* both players roll. Lexie has the higher number and wins.
Player #2: Lyon feels the hand go across her face, her head goes to the side as she feels the sting of the hit on her face. After a few seconds, her eyes land on Lexie's face. She lunges toward Lexie trying to knock her to the ground.
*both players roll . Lexie wins the roll
Player #1: Lexie sees that Lyon is coming for her and simply steps out of the way. Today she was not going to be taken down. Instead she pulls her arm back again to try and land a punch on Lyon's face this time.
* both players roll. Lyon wins the roll.
Player #2 Lyon misses Lexie but avoids being punched in the face. She turns back and grabs Lex attempts to grab Lex by the hair. She jerks down hard on the woman's hair to pull her backwards and down.
*both players roll. Lyon wins.
Player #1 Lexie screams as her hair is pulled, both hands reaching up to try and pull Lyon's hands off her hair as her knees she feels herself being jerked to the ground. She tries to use her nails to claw Lyon's hand in order to free herself.
* Both players roll Lyon wins the roll. *At this point Lex has lost three rolls, she is the loser of the fight.
Lyon will post the last action of the fight, she will have a choice in hitting Lex one more time or letting Lexie go (even if it means she throws Lexie forward to the ground.) This last action does not require a dice roll as the loser of the fight has been determined. If the fight is not in the arena or in a group fight, the players may choose to continue on with fighting however Lex should be the loser when they finish the scene.
- Players can earn extra points to add to their dice rolls through ROLEPLAY PERKS.
- A player can use these points to add to their roll. All points need to be earned in-character and approved by admin.
- If Admin find players adding extra points to their roll and it has not been approved then they run the danger not being allowed to fight on sim in any manner or asked to leave the sim.
There are several ways to get a dice hud:
1. Purchase a dice hud off marketplace
2. Firestorm Viewer has a free built in hud
3. ZCS Meter (There is a place in the welcome are that has this for free. The dice hud is built into the meter.
ZCS METER
Where?
In the landing area
How much?
Free
How do I work it?
A free meter. Just click the barrel, wear an open If you wear the meter it contains a dice hud in it. The note card gives you instruction on how to use it.
This meter has a free dice built into the hud.
The command to use the dice in the hud.
/32 roll x - Roll dice out of x.
Example:
type this into open chat /32 roll 10
This will appear once you hit enter: zCS Lexie Vaher rolled 5 (10).
You will copy this and repost it so the other player can see the results.
Another Dice choice Options is the Firestorm Viewer
Instructions on how to use the firestorm Dice hud is here https://wiki.firestormviewer.org/fs_dice
You may use another dice hud as long as it rolls d10.
1. Purchase a dice hud off marketplace
2. Firestorm Viewer has a free built in hud
3. ZCS Meter (There is a place in the welcome are that has this for free. The dice hud is built into the meter.
ZCS METER
Where?
In the landing area
How much?
Free
How do I work it?
A free meter. Just click the barrel, wear an open If you wear the meter it contains a dice hud in it. The note card gives you instruction on how to use it.
This meter has a free dice built into the hud.
The command to use the dice in the hud.
/32 roll x - Roll dice out of x.
Example:
type this into open chat /32 roll 10
This will appear once you hit enter: zCS Lexie Vaher rolled 5 (10).
You will copy this and repost it so the other player can see the results.
Another Dice choice Options is the Firestorm Viewer
Instructions on how to use the firestorm Dice hud is here https://wiki.firestormviewer.org/fs_dice
You may use another dice hud as long as it rolls d10.